WebGLOL
I deviated form my Clojure stuff for a while and made something completely different.
I'm learning OpenGL recently. I've made this silly animation once in Java and wanted to see what it takes to port it to CoffeeScript and WebGL.
Don't Even Wonder If That Means Anything ;-)
Click for full window view
If you see a rectangle only it means you have to get WebGL-enabled browser. It probably won't show up in feed readers because they usually block scripts. If you don't have time to grab a browser, here you have a video of Java version (recording is crappy, I'm new to this also):
You can see the source code just by viewing source of this page or on GitHub (files robots.html and robots.coffee).
Thoughts
I have to say that WebGL is hard. There's a lot you have to know before you draw anything. It's bearable thanks to such great resources as Learning WebGL. I've done that animation only after 3 lessons so pace of this tutorial is really good. One more great thing about it is that examples are using very minimal set of external libraries so it's kind of close to the metal. That animation was made with only addition of CoffeeScript. If you don't want to write everything by hand there's Three.js library.
I also gave CoffeeScript a try and it was worth it. I like that very
succinct syntax -- my favorite is anonymous function: it's just ->
(compared to JavaScript's function(){}). Some functional programming
stuff like
list comprehensions
and
destructuring lists
are very welcome too. I don't know much of JavaScript so I can't tell
how much writing in CoffeeScript was easier but at least it was more
enjoyable :) .
CoffeeScript site make
learning it easy. There's even a real-time translator to JavaScript so
you can play with language in the browser. What's mentioned
almost at the very bottom of document
is that you don't have to compile *.coffee to *.js files
offline. They can be compiled in the browser. Just include
coffee-script.js
and tag you scripts with type="text/coffeescript".